Whitmire Vo

Engineer. Designer. Graduate Student.

Focus Tablet Game for ADHD

2021
Client: Neuroscape 
Role: UX Designer


How might we teach complex gameplay mechanics to a diverse audience without overwhelming them during active play?

Context: Players across all ages struggled to learn "Invisible Mode" when the VR game was ported to tablets.

Action: Inspired by dance choreography, I designed a four-stage progressive voice-over system that faded out auditory cues as the player’s mastery increased.

Impact: Created a scalable learning system effective for both children and seniors, maintaining the game's challenge while removing the barrier to entry.
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