Focus Tablet Game for ADHD
Client: Neuroscape
Role: UX Designer
How might we teach complex gameplay mechanics to a diverse audience without overwhelming them during active play?
Context: Players across all ages struggled to learn "Invisible Mode" when the VR game was ported to tablets.
Action: Inspired by dance choreography, I designed a four-stage progressive voice-over system that faded out auditory cues as the player’s mastery increased.
Impact: Created a scalable learning system effective for both children and seniors, maintaining the game's challenge while removing the barrier to entry.
Context: Players across all ages struggled to learn "Invisible Mode" when the VR game was ported to tablets.
Action: Inspired by dance choreography, I designed a four-stage progressive voice-over system that faded out auditory cues as the player’s mastery increased.
Impact: Created a scalable learning system effective for both children and seniors, maintaining the game's challenge while removing the barrier to entry.